I love the internets.Seriously, though, the internet has revolutionized gaming, both in form and availability.
Flash brought about a terrible phenomenon: the casual flash game. The vast majority of these games are buggy, frustrating, hideously colorful, and generally not fun. They come in several flavors:
-Platformers (just play Super Mario games)
-Arena-based RPGs, one enemy at a time, stat advancement (just play ANY RPG EVER)
-Point-and-click rail shooters (play ANY ARCADE GAME EVER)
-Tower defense games (play ANY RTS EVER)
-Side-scrolling beat-'em-ups (play Streets of Rage or TMNT4)
-Puzzle games that can occasionally hold my attention, but not for long
-Zombie survival games, of which half are alright
-Flash Portal. Only play this game or zombie survival games. Please. Do it for me.
Excepting a few gems here and there (which are almost all zombie survival games), they are unworthy of existence. Flash Portal is the best one in existence. Otherwise, you should ignore most of them.
Despite the fact that these games are made of fail and cancer, the concept is a good one. Make lots of free, arguably enjoyable content that is accessible. In recent years, game companies have used the internets to distribute demos of single-player games, new content for existing games, and even *GASP* multiplayer, changing the form of gaming forever. *Epic music*
And I was so tired of sharing my screen with other people, too. Screen peekers.
This use of the internets has escalated to online-only games. And that is where my interest most lies. See, I have a terrible attraction to Massively Multiplayer Online games (MMOs). For those who lack knowledge of this type of game, allow me to give a brief rundown (and these are generalizations):-A fantasy, medieval-esque setting is usually involved.
-Thousands of players participate in one game world.
-The game world is persistent, often having a player-run economy, auction system, and even player housing that sometimes even exists on the physical world. (Some player housing in these games is "instanced", or players all run to the same area, but each player is transported to their own room.)
-Several "classes" of characters exist. They are variations on melee fighter, ranger, mage, and healer, and generally no single class can do more than one of those things proficiently.
-Players gain experience points and levels, skills increase and new abilities are learned.
-The combat is generally based on a "roll of the dice" format, and the outcome can usually be predicted based on comparing the level of the player and enemy in solo combat.
-For the first few levels, combat is sort of "engage the enemy and go make a sandwich." Casting classes usually have a more interesting experience from the start, but are also more demanding and require more attention (especially healers). Some newer MMOs require a lot more micro management, but until later in the game, many MMOs suffer from this "set it and forget it" play style.
-A great deal of the content that players consider most enjoyable occurs at the maximum level.
-Monthly fees are required for "upkeep" for most MMOs that are worth playing. Players essentially pay to have new content, patches, and such updated monthly. The first month is free with a purchase of the game client.
<===EverQuest at launch. Notice the painstaking detail. Notice the lovely seams around every joint. Notice the Sand Giant looks a bit like Barret from Final Fantasy VII with an Asian headpiece. Notice that Kukku is such a loser that he can't hit something as freaking huge as that Sand Giant (it's in the chat log). Many of the MMO attributes I listed make this kind of game seem dull, formulaic, and expensive. And indeed, many of them are that. There exists but a few that have managed to keep my attention, though I have tried nearly all of them that offer free trials. I have downloaded trials of or otherwise played: -EverQuest (only in the past year, though, not the original) -EverQuest II -Final Fantasy XI -World of Warcraft -Star Wars Galaxies -Vanguard: Saga of Heroes -Lord of the Rings Online (I really think they should have kept Middle Earth Online) -Guild Wars (an exception, to be explained in my next post) -Lineage II -Dungeons and Dragons Online -Anarchy Online -EVE Online -RF Online -Hero Online -Mu Online -Not Very Good Online -At least 3-5 more that I'm forgetting Notable ones: -FFXI -LotRO -Guild Wars Flawed in a few ways, but still likeable (for a short time, anyway): -WoW -Vanguard -RF -Anarchy Online -Star Wars Galaxies -EverQuest I and II -D&D Online Too painful to play: -Hero -Mu -EVE -Lineage II I have an unhealthy attraction to these games. Luckily for me, it can't get too unhealthy, as almost all of those offer free trials or are free to play entirely. So not only do I not pay for the client; I don't pay for a month, either. Currently, I do have my FFXI account active and I do play it several times a month. Justifying my liking or disliking these games will be provided in part 2. For now, just remember, the internets are watching.